using UnityEngine;

public class ChangePositionForIOS : MonoBehaviour
{
	public bool isLeft;

	private void Awake()
	{
		int num = Mathf.FloorToInt(177.77779f);
		int num2 = Mathf.FloorToInt((float)Screen.width / (float)Screen.height * 100f);
		if (num2 == num)
		{
			base.transform.localPosition += ((!isLeft) ? (Vector3.right * 20f) : (Vector3.left * 20f));
		}
	}
}
